Knights In Labcoats is a top down RPG prototype made in Unity in only three months and a small team of students.
My role in this project was mainly managing its development, creating dev documents for its creative and technical aspects, as well as planning the team's work.
Being a small team I also had to undertake other roles like prototyping and programming.
Here is a conceptual trailer of the development!
Aesthetically it would take inspiration from other popular pixelart top down shooters like Enter the Gungeon or Hyper Light Drifter but we had decided the gameplay would be much slower than those titles as the main character was a scientist and not really capable of fighting.
When presenting the idea to the rest of the team and a group of our peers the lead artist alongside myself produced the starting cutscene of the game. Below is a comparison of that initial storyboard to what can be found in the finalised prototype. Credit to John Buenaventura animator of the finalized cutscene.