Lodestar is an open world driving game with three gameplay mechanics: Acrobatics, Destruction and Exploration
In Lodestar the player has 5 minutes to maximize their score by driving around completing different objectives. The game is set on a desert with small towns sprinkled over long distances. Outside of these towns the terrain is procedurally generated and furthermore the objects spawned on the ground, location of key landmarks and key objectives for each time the game is started are all randomly generated.
This demo showcases the procedural generation algorithm which uses vertex math to create a mesh using different parameters.
In further iterations of the script used for the prototype the terrain is also coloured depending on height and boxcasts are used to place objects at different points in the terrain.
The terrain also smooths to the non-procedurally parts of the game like towns, which are placed using a recurring infinite 2D point generation image.
There is also a water plain which the ground dips below at certain points allowing for different biomes depending on parameters, such as dessert dunes with oasis, a swamp or a rocky formation.